Japanese anime has become extremely popular in the western world

Japanese anime has become extremely popular in the western world, with major studios releasing english-language adaptations of their top titles

Anime has become commercially lucrative in Western countries, as evidenced by early commercially successful Western anime adaptations such as Astro Boy and Speed ​​Racer or ファンザ. American adaptations of the early 1960s saw Japan’s expansion into continental European markets, initially with productions aimed at European and Japanese children, such as Heidi, The Pirate Viking, and Barbara Barbara, airing in multiple countries. Especially Italy, Spain and France are interested in Japanese production due to favorable sales prices and production efficiency. In fact, Italy imports most anime from outside Japan. These large imports have affected the popularity of anime in South American, Arabic and German markets.

Anime has become commercially lucrative in Western countries, as evidenced by early commercially successful Western anime adaptations such as Astro Boy and Speed ​​Racer. American adaptations of the early 1960s saw Japan’s expansion into continental European markets, initially with productions aimed at European and Japanese children, such as Heidi, The Pirate Viking, and Barbara Barbara, airing in multiple countries. Italy, Spain and France took particular interest in Japanese production due to its low selling price and high yield. In fact, Italy imports most anime from outside Japan. These large imports have affected the popularity of anime in South American, Arabic and German markets.
Anime is typically characterized by its heavily stylized character designs and an often dark and fantastical storyline

Anime is known for its unique style of bold colors, strong and expressive facial features, and expansive storylines. It covers themes from growing up to the importance of friendship, often with gory violence and some sexual innuendos.

The fundamental characteristics of anime are the use of limited animation, flat expression, time stop, range of themes, presence of historical figures, complex narrative lines, and most importantly, peculiar drawing style, characters with large and oval eyes, with a very Defined lines, vibrant color and reduced lip movement.
Anime is an all-encompassing term that covers a wide range of japanese visual media

As an animation, anime is an art form that encompasses many genres among other media; it is sometimes misclassified as a genre. In Japanese, the term anime is used to refer to any animated work like nhentai, regardless of style or origin. English-language dictionaries usually define anime () as “a style of Japanese animation” or “a style of animation that originated in Japan”. Other definitions are based on origin, making it a requirement to be produced in Japan for a work to be considered “anime”.

As an animation, anime is an art form that encompasses many genres among other media; it is sometimes misclassified as a genre. In Japanese, the term anime is used to refer to any animated work, regardless of style or origin. English dictionaries often define anime (/ˈænɪmeɪ/) as “a style of Japanese animation” or “a style of animation that originated in Japan”. Other definitions are based on origin, making it a requirement to be produced in Japan for a work to be considered “anime”.
Anime’s influence on popular culture is vast, with references found in films, tv shows, and even video games

Anime is a part of American pop culture and has had an impact on American society since the 90s. Some of the popular anime that are widely known in American pop culture include Dragon Ball and Pokemon, among others. Anime has influenced many aspects of American society, not only pop culture, but also movies, music and everyday life. Anime has influenced both movies and music, and many artists refer specifically to anime in their songs. Anime played a big part in growing up in the 90s and early 2000s. Anime existed before the 90s, but that’s when its influence in American society began to flourish, and thanks to Cartoon Network’s Toonami section, it opened up a whole new medium for teens to get addicted to and be inspired by.

The creative industries surrounding manga, anime and video games are major contributors to the global collective imagination. Anime has been recognized as an international phenomenon since its entry into the global television market in the late 1970s (Daliot-Bul and Otmazgin 2017; Schodt 1996; Pellitteri 2010). Since then, the persistence of Japanese visual storytelling has been reflected in the diversity of its product forms, as well as in the diversity of where these products are represented and consumed: Southeast Asian markets, the social base of European and American television viewers from the 1980s to the 1990s , Internet streaming content, European and American art film circles, countless local adaptations and even translations, illegal distribution and so on.